![]() Note: Converting the high jump rules is less straightforward than the long jump rules. Add your character's height 1.5 times to the jump height to determine how high of a ledge you can grab onto. The theoretical maximum for jump height is the same as for jump distance, though obviously much more difficult to reach in this case. Failed checks result in a jump height equal to 3 + your STR modifier, and characters with a STR score above the DC do not require a check. High Jump: The DC of a Strength(Athletics) check on a high jump equal four times the height of the jump in feet minus 3 (i.e. by the Athlete feat or the rogue's Second-Story Work Thief archetype feature. ![]() The theoretical maximum for jump distance is determined by your movement speed minus the distance required for a running start a running start is usually 10 ft but can be reduced to 5 ft, i.e. Failed checks result in a jump distance equal to your STR score, and characters with a STR score above the DC do not require a check. Long Jump: The DC of a Strength(Athletics) check on a long jump equals the distance of the jump in feet. Here is a summary translated to 5E terminology so you don't have to scroll through the comments for the answer: Thanks, guys.ĮDIT: It seems that the older editions have answered this problem (thanks /u/jmartkdr for your help!) and I see no issue in applying the same rules in this edition. If it's not in the books, I would be interested to hear how you rule it at your tables. Rather, any attempt to jump farther than that would be considered unusually long and would therefore require a, presumably Strength-based, Athletics check.Īssuming that this is in fact the case, is there anywhere in the 5E books that covers (1) how far one could reasonably extend their jump distance with a successful Strength(Athletics) check and/or (2) what increase in DC would be appropriate for corresponding increases in distance? Could a similar check be applied to jump height as well as distance? To me this implies that you are not strictly limited to long jumps of a distance equal to your Strength score. 175), the rules for Athletics state that trying "to jump an unusually long distance" falls within the purview of this skill. This distance is attainable with no check unless there is a "low obstacle (no taller than a quarter of the jump's distance)," in which case a DC 10 Strength(Athletics) check can be rolled "at the DM's option." 182 states that the distance of a Long Jump is measured as your Strength score in feet, or half that distance without a running start.
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